So, I’ve been working and working and working on a Pokemon tabletop that simplifies things a little and revolves around an intricate plot that I’ve devised, effectively incorporating many legendary Pokemon. It’s going well, but my friends and I agreed that we need to revamp the battle system so that it runs smoother and goes quicker. So, we’re moving to a d6-based system as oppose to a more DnD-inspired d20 system. Excited to try it out. I don’t know why I’m posting this, but yeah. Haha.
- 1 week ago
So, for the first installment of what will be the ongoing series, Sad Pokemon, which chronicles the lives of Pokemon that see little to no competitive play, I will be reviewing one of my favorite Pokemon: Torkoal
Wow, look at that Defense stat, right? Wrong. Although fire is a decent typing for walling physical attacks—oh wait never mind Earthquake is a move—it really can’t stand up to the rampant threat of a water move on a variety of special attackers bulky and fast. For this reason, Torkoal’s exceptional Defense is rendered useless by an extremely limited move pool, no offensive direction, and a sub-par Special Defense stat. Although it has access to Amnesia, you won’t have time to set up with Torkoal because of its abysmal speed unless you’re running a Trick Room team. If you are, you still shouldn’t be using Torkoal when theres an offensive Ferrothorn or something of the like to wall physical attacks and hit back with superior base Attack. But Torkoal does have potential, and it deserves something. Given it’s gone three generations without an evolution, it’s unlikely it will get one in Generation 7 or the next one for that matter. But what is possible (and what should happen) is that Torkoal be given a Mega Evolution. As we’ve seen with Mawile, Mega Evolutions can bring terribad Pokemon locked in the NU tier to an unwavering niche in OU. Since Mega Evolutions upgrade a Pokemon’s base stat total by 100 while leaving its HP untouched, I devised what I believe to be a suitable stat spread for the presumed Mega Torkoal:
70/100/170/100/110/20 (Total: 570)
It keeps its pure Fire typing, and with the ability Flame Body, Torkoal suddenly becomes a viable physical wall that can stop sweepers in their tracks if they make contact and suffer the Burn. Additionally, 110 base SpDef isn’t by any means horrendous, and so it would be able to manage itself against at least one special attack. It’s offenses get a needed boost, bringing them to the 100 threshold that allows a Pokemon viability within the OU tier. The only downside is that Torkoal would still need its move pool expanded for it to be considered as a bulky sweeper. I kept its speed stat untouched because in the spirit of Pokemon with high Defense, Speed tends to suffer. Also, Torkoal is a tortoise. Making it fast would be silly. Additionally, Torkoal has access to Curse and Gyro Ball, allowing it to make use of its incredibly low Speed as Mega Torkoal would have the defenses to allow it to set up. Sadly, Mega Torkoal still wouldn’t get to make use of Shell Smash because that would be a terrible idea. Doubling a base 20 Speed stat while lowering its defenses will hinder it every time.
Viable Moves: Rapid Spin, Stealth Rock, Rest, Sleep Talk, Curse, Gyro Ball, Amnesia, Earthquake, Stone Edge/Rock Slide, Fire Blast/Flamethrower, Sludge Bomb, Will-O-Wisp, Toxic, Protect
With a Mega Evolution, Torkoal actually becomes relatively viable in competitive play, which in my opinion is something every Pokemon should be. So here’s hoping for Mega Torkoal in Generation 7. It deserves it, no doubt.
Sad Pokemon, Chapter 1 ~The End